Ten chapters. Sixty stages. Each world brings something new.
Chapter progress saves on this device. Start at stage 1 for a full-run leaderboard score; unlocked stage replays are practice. Original Journey records stay on their own board.
AFTERGLOW · 2–4 PLAYERS
Multiplayer.
Find a game. Bring your friends. Pick a side.
JUMP STRAIGHT IN
Open rooms —
Connecting…All game modes
Looking for a game…
No open rooms yet
Create a public room so other players can find you here.
Public rooms appear here automatically. Joining a friend? Open their invite link.
YOUR ROOM, YOUR RULES
Choose a game mode
Pick a mode, then open your room to everyone or invite friends.
Classic · How to play
Protect your side. The last player standing wins.
5 lights each · 4 minute limit
Players
Public: anyone can join. Private: share an invite with friends.
PUBLIC ROOM
Ready when you are.
COKE.GAMES LEADERBOARDS
Leave a little glow.
Your name. Your best run. One more place to climb.