Coke.Games

BREAK INTO COLOUR

AFTERGLOW

Keep your record. Find your next horizon.

AFTERGLOW SETTINGS

Your setup.

Make the controls feel right. Changes save on this device.

Controls

1.00×

Higher moves the paddle further with a shorter swipe. Lifting your finger never moves it.

Power button position

Choose where Focus and Burst sit in solo games. Every layout keeps them off the court.

Picture & motion

Balances sharpness and effects for smooth play. The game rules and ball speed stay the same.

Sound

Your earned finishes

Milestones unlock new looks. Every finish has identical controls and collision size.

How to play & install

Move. Aim. Return.

Swipe in the strip below the court to move without covering the ball. You can also drag on the court. Lift and reposition your finger freely: the paddle only moves when you drag. Mouse and ← → work too. Aim your launch, then return the ball with the edge of your paddle to change its angle.

Solo: catch power-ups. Break chains to charge Burst. Hold Focus to slow the ball; points earned during Focus are reduced. Space launches or bursts. Shift holds Focus. Esc pauses.

Classic arena: protect your five lights. Lose a light when the ball passes your side. Last player standing wins. Eliminated sides close into walls. The ball accelerates throughout the match and long rallies. Paddles gradually shrink after 30 seconds, or sooner when the centre clears. The final 30 seconds increase the pressure. At four minutes, most lights wins, then highest score. Exact ties are a draw.

Doubles: four players form two teams. Your opposite paddle is your teammate. Share ten lights and chain teammate returns to charge the ball.

Reactor Raid: two or four players share twelve lights. Clear five reactor waves together before five minutes run out.

Hot Potato: each player starts with three lights. The incoming player is in danger: return the ball before its fuse expires. The fuse gets shorter as the match progresses.

Endless: each wave combines a new formation with glass, moving rows, bomb chains, prisms or armour. A reactor arrives every sixth wave. Speed rises while the ball is in play and again with every wave, with no speed ceiling. Losing a life does not reset the pace. Clear a wave to continue; earn a life every sixth wave, up to five.

Journey: travel through ten chapters with new brick behaviours, moving hazards and chapter guardians. Stage replays are practice; original Journey saves and scores remain in Original 30 stages.

Overdrive: the Endless format with evolving pickups. Catch Solar Shot or Twin Laser again while active to upgrade it; a second Safety Net stores another rescue. It has its own leaderboard.

Keep the glow.

On iPhone, open Safari’s Share menu and choose Add to Home Screen for an app-sized view. Solo play works offline after your first visit.

A LITTLE FRIENDLY RIVALRY

Who's next?

Choose a target for your next run.

YOUR COKE.GAMES PROFILE

Make it yours.

Use one name on leaderboards and in multiplayer across Coke.Games.

Up to 12 letters, numbers, spaces, - or _.

Saved in this browser. Your name is public when you post scores or join a match.